Publicado por: Nikki | maio 6, 2009

GGXXAC Basic Combos


Combos para todos os personagens retirados da GGXXAC Break Encyclopedia (Playasia)

===Table of Contents===

Sol
Ky
May
Millia
Eddie
Potemkin
Chipp
Faust
Baiken
Jam
Johnny
Axl
Anji
Venom
Testament
Dizzy
Slayer
I-No
Zappa
Bridget
Robo-Ky
ABA
Order-Sol

===Sol===

[163 damage] ~Impossible Dust combo~
– 5D, follow, j.D, JC/FD, dj.D, land, dash 2HS, JC j.S, j.236+HS (Sidewinder – Clean Hit), land, dash 2HS, JC j.S, JC dj.S, j.623+S -> 214+K (S Volcanic Viper -> Tatakiotoshi)
Perto do canto, é mais seguro fazer 236+K (Bandit Revolver) após o {dash 2HS}

[188 damage, canto] ~Bandit Bringer Loop~
– 236+[K] (Bandit Bringer), dash 236+P (Gunflame), FRC, 236+[K] (Bandit Bringer), dash 236+P (Gunflame), 2HS, JC j.S, j.236+HS (Sidewinder – Clean Hit), land, 41236+D (Fafnir – Clean Hit), dash 2HS, 236+K (Bandit Revolver)
Em alguns personagens é mais seguro não fazer a segunda iteração do loop

[229 damage, canto]
– 2D (Counter Hit), 236+P (Gunflame), FRC, 236+[K] (Bandit Bringer), dash 236+P (Gunflame), 2HS, JC j.S, j.236+K (Air Bandit Revolver), land, 5K (1 hit), 236+K (Bandit Revolver)
Feito a partir do hit confirm do 2D

[214 damage, canto] ~de Fafnir para Sidewinder~
– 41236+D -> 46+D (Fafnir -> Tyrant Rave), dash jump j.S, j.236+HS (Sidewinder – Clean Hit), land, dash 2HS, JC j.S, j.236+HS (Sidewinder – Clean Hit), dash 2HS, 236+K (Bandit Revolver)
Se o combo começar com Counter Hit, é possível encaixar {dash 2HS} após o Tyrant Rave

[151 damage] ~Riot Stomp combo~
– 214+K (Riot Stomp), RC, air dash j.HS (1 hit), j.236+K (Air Bandit Revolver), land, 2HS, 236+K (Bandit Revolver)
Para ser usado quando estiver preso no canto

[155 damage] ~Air throw combo~
– air throw, 41236+D (Fafnir – Clean Hit), dash 2HS, JC j.S, j.236+HS (Sidewinder – Clean Hit), dash 2HS, JC j.S, dj.S, dj.623+S -> 214+K (S Volcanic Viper -> Tatakiotoshi)
Se o air throw for muito alto, o Fafnir atinge OTG apenas.
vs. May, Millia, Baiken, Jam, Bridget

===Ky===

[106 damage]
– 5K, (c)S, 6K, 2P, 5HS, 236+K (Stun Dipper), 222+HS (Lightning Strike)
É possível substituir 2P por 2K.
Lightning Strike opcional

[139 damage, oponente no ar] ~anti-air combo~
– 6P, (c)S, 2HS, HJC hj.S, hj.HS, hj.623+HS -> HS (Air HS Vapor Thrust -> Rising Javelin)

[133 damage] ~Lightning Sphere basic combo~
– 5K, (c)S, 2D, 236+D -> 214+D (Charged Stun Edge -> Lightning Sphere), dash 2P, (c)S, 2HS, JC j.S, JC dj.S, dj.HS, dj.623+HS -> HS (Air HS Vapor Thrust -> Rising Javelin)

[120 damage] ~Greed Saber basic combo~
– Greed Saber, (c)S, 2HS, JC j.S, JC dj.S, dj.HS, dj.623+HS -> HS (Vapor Thrust -> Rising Javelin)
May, Baiken, Jam, Bridget não levam knockdown após o combo

[106 damage, centro da tela] ~Throw basic combo~
– Throw, FRC, dash 2P, (c)S, 2HS, 623+HS -> HS (HS Vapor Thrust -> Rising Javelin), land, 2P, (c)S, 2HS, 623+HS -> HS (HS Vapor Thrust -> Rising Javelin)
No canto, a segunda iteração não funciona

[195 damage, centro da tela] ~Lightning Sphere extended combo~
– 2S, 2D, 236+D -> 214+D (Charged Stun Edge -> Lightning Sphere), (c)S, 2HS, JC j.S, j.HS, j.623+HS -> HS (Air HS Vapor Thrust -> Rising Javelin), land, 2P, (c)S, 2HS, 623+HS -> HS (HS Vapor Thrust -> Rising Javelin)
vs. Potemkin, Robo-Ky: usar {5K, (c)S, 2HS} no lugar de {2P, (c)S, 2HS}

[140/183 damage] ~6HS loop~
– {6P (Counter Hit), 6HS} ou {2D, 236236+P (Sacred Edge)}, 6HS (5 vezes), 236+K (Stun Dipper), 222+HS (Lightning Strike)
140 damage a partir do {6P, 6HS}
183 damage a partir {2D, 236236+P}
Lightning Strike opcional

[172 damage, canto]
– j.214+D (Stun “Raise” – sobre o oponente), 2D (Stun “Raise” acerta), 6P, (c)S (JI), 2HS, HJC hj.S, JC dj.S, dj.HS, dj.623+HS -> HS (Air HS Vapor Thrust -> Rising Javelin)
Fora do canto, usar o “Lightning Sphere extended combo”

[203 damage] ~TK Ride the Lightning combo~
– 2D, 6321469+HS (TK Ride the Lightning), land, 2P, (c)S, 2HS, JC j.S, j.HS, j.623+HS -> HS (Air HS Vapor Thrust -> Rising Javelin)
O 2P é opcional em alguns casos, mas o combo é bem mais fácil usando ele.
O Ride the Lightning deve ser rente ao chão
É possível fazer {632+D, 1469+HS} para o {2D, TK Ride the Lightning}

[127 damage]
– 5D, follow j.HS, double jump/FD dj.S (ID), land, (c)S, 2HS, JC j.S, JC dj.S, dj.HS, dj.623+HS -> HS (Vapor Thrust -> Rising Javelin), FRC j.S, JC dj.S, dj.HS, dj.623+HS -> HS (Vapor Thrust -> Rising Javelin)

===May===

[129 damage] ~Overhead Kiss burst bait~
– 63214+K (Overhead Kiss), [2]8+S (S Vertical Iruka-san), (c)S, JC j.P, j.P, j.D, JC dj.HS, dj.D
Fazer o j.P com j.6P+HS para agarrar bursts automaticamente

[150 damage] ~de Overhead Kiss para Iruka-san loop 1~
– 63214+K (Overhead Kiss), dash (c)S, 5HS, [2]8+S (S Vertical Iruka-san), (c)S, 5HS, [2]8+S (S Vertical Iruka-san)
Funciona vs. Sol, Ky, Eddie, Potemkin, Chipp, Johnny, Axl, Venom, Slayer, Zappa, robo-Ky, ABA, Order-Sol
Para fazer o {(c)S, 5HS, [2]8+S}: faça o 5HS bem cedo após o (c)S, e logo após apertar o botão, segure 2
Há uma distância correta do canto para realizar o loop

[145 damage] ~de Overhead Kiss para Iruka-san loop 2~
– 63214+K (Overhead Kiss), dash (c)S, 5HS, [2]8+S (S Vertical Iruka-san), 2P, [2]8+S (S Vertical Iruka-san), 2P, [2]8+S (S Vertical Iruka-san)
vs. May, Baiken, Jam, Dizzy, Bridget
Para fazer o {(c)S, 5HS, [2]8+S}: faça o 5HS bem cedo após o (c)S, e logo após apertar o botão, segure 2
Há uma distância correta do canto para realizar o loop

[163 damage] ~de Overhead Kiss para Iruka-san loop 3~
– 632146+K (Overhead Kiss), dash (c)S, 5HS, [2]8+S (S Vertical Iruka-san), (c)S, 5HS, [2]8+S (S Vertical Iruka-san), 2P, [2]8+S (S Vertical Iruka-san)
vs. Millia, Faust, Anji, Testament, I-No
Para fazer o {(c)S, 5HS, [2]8+S}: faça o 5HS bem cedo após o (c)S, e logo após apertar o botão, segure 2
Há uma distância correta do canto para realizar o loop

[193 damage] ~de Jackhound para Iruka-san loop 1~
– 2D, 214+D (Jackhound – OTG), (c)S, 5HS, [2]8+S (S Vertical Iruka-san), (c)S, 5HS, [2]8+HS (HS Vertical Iruka-san)
vs. Sol, Chipp, Baiken, Anji, Johnny, Venom, Testament, Dizzy, Slayer, robo-Ky, ABA, Order-Sol
vs. Millia: usar [2]8+S (S Vertical Iruka-san) no lugar do [2]8+HS (HS Vertical Iruka-san)
vs. I-No: Jackhound não acerta

[189 damage] ~de Jackhound para Iruka-san loop 2~
– 2D, 214+D (Jackhound – OTG), (c)S, 5HS, [2]8+S (S Vertical Iruka-san), 2P, [2]8+S (S Vertical Iruka-san), 2P, [2]8+S (S Vertical Iruka-san)
vs. May, Bridget

[166 damage] ~de Jackhound para Iruka-san loop 3~
– 2D, 214+D (Jackhound – OTG), (c)S, 5HS, [2]8+S (S Vertical Iruka-san), 2P, [2]8+HS (HS Vertical Iruka-san)
vs. Ky, Potemkin, Faust

[??? damage] ~de Jackhound para Iruka-san loop 4~
– 2D, 214+D (Jackhound – OTG), (c)S, 5HS, [2]8+S (S Vertical Iruka-san), 2P, [2]8+HS (HS Vertical Iruka-san)
vs. Zappa

[??? damage] ~de Jackhound para Iruka-san loop 5~
– 2D, 214+D (Jackhound – OTG), (c)S, 5HS, [2]8+HS (HS Vertical Iruka-san)
vs. Eddie

[228 damage] ~de air combo para Iruka-san loop~
– {air dash j.K, j.HS} ou {j.623+HS (“Restive” Rolling) FRC}, land, (c)S, 2D, [4]6+S -> D (S Horizontal Iruka-san -> FB), dash (c)S, 5HS, [2]8+S (S Vertical Iruka-san), (c)S, 5HS, 2[8]+S (S Vertical Iruka-san)
Pode ser começado com 63214+K também

[197 damage] ~de Naantene! para Iruka-san loop~
– 5[D] (Naantene!), “JC” [2]8+S (S Vertical Iruka-san), (c)S, 5HS, [2]8+S (S Vertical Iruka-san), (c)S, 5HS, [2]8+S (S Vertical Iruka-san)
Cancelar o 5D com pulo, mas cancelar o pulo com o [2]8+S. Para isso, fazer o comando do [2]8+S cedo

[196 damage] ~Impossible Dust para Iruka-san loop~
– 5D, follow j.HS, double jump/FD dj.HS (ID), land, [2]8+S (S Vertical Iruka-san), (c)S, 5HS, [2]8+S (S Vertical Iruka-san), (c)S, 5HS, [2]8+S (S Vertical Iruka-san)

===Millia===

ADC: Air Dash Cancel

[68 damage] ~knockdown combo~
– 2K, 2S, 5HS, 2D

[94 damage, canto] ~basic air combo~
– 2K, 2S, 236+S (S Tandem Top), 5P, JC j.K, j.D, ADC j.K, j.D, ADC j.D

[45 damage] ~throw combo~
– throw, dash (f)S, 2HS, JC j.D, ADC j.K, j.D, ADC j.D

[124 damage] ~Longinus basic combo~
– 6K, 214+S -> 214+D (Lust Shaker -> Longinus), dash (f)S, 2HS, JC j.D, ADC j.K, j.D, ADC j.D

[159 damage] ~Secret Garden setup~
– (f)S, 5HS, 236236+S (Emerald Rain), 6HS, 214+HS (Secret Garden)

[169 damage]
– 2S, 2HS, JC j.S, j.HS, ADC j.HS, j.236+D (Pretty Maze), land, (c)S, 2HS, j.D, ADC j.K, j.D, ADC j.D
Timing restrito vs. Johnny, Robo-Ky

[117 damage]
– j.236+P, FRC, land (c)S, 2HS, j.D, ADC j.K, j.D, ADC j.D

[170 damage, canto]
– 214+P (Iron Saber), FRC, dash (f)S, 2HS, JC j.HS, ADC j.HS, j.236+D (Pretty Maze), land 6HS

[157 damage]
– 2S, 2HS, JC j.K, j.D, ADC j.K, j.D, land, (c)S, 2HS, JC j.D, ADC j.K, j.D, j.214+HS (Silent Force), land, j.HS, j.236+D (Pretty Maze), land, 6HS

[186 damage]
– 236+HS (HS Tandem Top), (f)S, 2HS, JC j.HS, ADC j.D, ADC j.S, j.HS, land, j.K, j.S, j.HS, ADC j.D, ADC j.D

===Eddie===

]x[: Soltar um botão, o golpe do Mini-Eddie

[194 damage]
– (c)S, 2HS, 22+D (Drill Special), dash jump j.K, j.HS, j.D

[185 damage, oponente agachado]
– air dash j.S, j.HS, land, (c)S, 5HS (2 hits), 22+D (Drill Special), dash jump j.K, j.HS, j.D

[111 damage, Mini-Eddie] ~Shadow Hole unblockable 1~
– ]HS[ (Shadow Hole) + j.HS (unblockable), (c)S, 6P, (c)S, 6P, (c)S, 2D

[115 damage, Mini-Eddie] ~Shadow Hole unblockable para 1 hit Shadow Gallery~
– ]HS[ (Shadow Hole) + j.HS (unblockable), (c)S, 6P, (c)S, 5HS (1 hit), 5D, follow, j.D, j.K, j.41236+S (Shadow Gallery – 1 hit)
vs. May, Eddie, Potemkin, Axl, Anji, Venom, I-No, Slayer, Bridget: o timing do Shadow gallery varia

[129 damage, Mini-Eddie, oponente agachado] ~Shadow Hole unblockable setup~
– {6K, 214+S (Drunkard Shade)} ou j.HS, ]K[ (2 hits), (c)S, 6P, ]K[ (2 hits), 5P, 3P, 3K, ]P[, dash 3P, 3D, ]HS[ (Shadow Hole)
Mover o Mini-Eddie para frente durante o {3P, 3K, ]P[, dash 3P, 3D}

[175 damage, Mini-Eddie] ~Shadow Gallery Loop~
– 2D, 214+K (Break the Law), ]K[ (2 hits), 41236+S (Break the Law -> Shadow Gallery), 214+K (Break the Law), ]K[ (2 hits), 41236+S (Break the Law -> Shadow Gallery), ]K[, 412369+S (TK Shadow Gallery), FRC, ]HS[ (Shadow Hole)
Para fazer {214+K, ]K[} sem sair do Break the Law, faça {214+K, [K]} (aperte uma vez, segure na segunda), ou faça {]K[, 214+[K]} rapidamente

[207 damage, canto, Mini-Eddie]
– 2D, ]S[, j.HS, j.D, ]S[, land, j.HS, j.D, ]S[, land, hj.HS, hj.D
vs. Johnny, Potemkin, Robo-Ky, ABA
Outros personagens não levam 3 iterações, então deve-se usar high jump já na segunda vez

[111 damage]
– dash 2D, 214+S (Drunkard Shade), FRC, j.K, j.HS, j.D

[140 damage, Mini-Eddie] ~Damned Fang basic combo~
– 623+S (Damned Fang), ]HS[ (Shadow Hole), (c)S, 6P, (c)S, 6P, (c)S, 5HS (1 hit), 22+S (S Invite Hell)

[123 damage] ~Basic dust combo~
– 5D, {follow, j.D, j.D}, j.K, j.S, j.HS, j.D

===Potemkin===

[113 damage] ~basic chain combo~
– 5K, (c)S, 2S, 2D
Estando perto, é possível acertar um (f)S após o (c)S

[132 damage] ~Slide Head basic combo~
– 236+S (Slide Head), [4]6+HS -> P (Hammerfall -> Brake), 5K, 2HS, {623+HS -> 63214+HS (Heat Knuckle -> Heat Extend)} ou {236236+S (Heavenly Potemkin Buster)}
Dano com Heavenly Potemkin Buster: 168 damage
Estando longe, usar 2S antes do 2HS caso siga para o Heavenly Potemkin Buster, ou substitua 2HS por 2S para seguir para o Heat
vs. Millia: é possível fazer {5K, (f)S, 2S, Heat Knuckle}
vs. Faust: é possível fazer {5HS, Heat Knuckle}

[131 damage]
– 236+S (Slide Head), hj.S, land (c)S, (f)S, 623+HS -> 63214+HS (Heat Knuckle -> Heat Extend)
Funciona vs. Ky, Potemkin, Baiken, Dizzy, Robo-Ky, Faust, Slayer
vs. Sol, não usar o (f)S

[219 damage] ~Potemkin Buster basic combo~
– {632146+P (Potemkin Buster), FRC} ou {throw, FRC}, {2S, 623+HS -> 63214+HS (Heat Knuckle -> Heat Extend)} ou {2S, 2HS, 236236+S (Heavenly Potemkin Buster)}
Damage variável entre 97 a 250+

[194 damage]
– 5K, 1S, 1HS, {[4]6+HS -> P (Hammerfall -> Brake), j.P, j.K, JC dj.632146+D (Aerial Potemkin Buster)} ou {632146+HS -> 4123641236+P (Giganter -> Gigantic Bleed), 6P, 623+HS -> 63214+HS (Heat Knuckle -> Heat Extend)}
Dano com Giganter: 257 dmg
vs. May, Baiken, Jam, Bridge: ignorar o j.P(?)
vs. Millia, Faust, Dizzy, I-No: combo com Giganter não funciona
Para seguir do j.K para o j.632146+D: Faça j.K, j.6321469+D (o 9 é o JC, soltando o Aerial Potemkin Buster logo ao saltar)

[115 damage, oponente no ar] ~anti-air combo~
– 6P, JC j.P, j.P, j.K, JC {dj.S, dj.HS} ou {dj.632146+D (Aerial Potemkin Buster)}
Para seguir do j.K para o j.632146+D: Faça j.K, j.6321469+D (o 9 é o JC, soltando o Aerial Potemkin Buster logo ao saltar)

[208 damage] ~Hammerfall basic combo~
– [4]6+HS (Hammerfall), FRC, 2HS, 623+HS -> 63214+HS (Heat Knuckle -> Heat Extend)
Caso o oponente esteja longe, use 2S no lugar do 2HS

[158 damage] ~Impossible dust combo~
– 5D, follow, double jump/FD dj.HS (ID), land, 5HS, 623+HS -> 63214+HS (Heat Knuckle -> Heat Extend)

===Chipp===

tj.: triple jump

[122 damage]
– (c)S, 6P (1 hit), (c)S, 6P (1 hit), 2D, 41236+HS (Gamma Blade), dash (c)S, (f)S, 2S, 5HS
Sequência após o 2D é OTG
Dano até o 2D: 95 damage

[162 damage]
– (c)S, (f)S, 2HS, 22+HS/D (Teleport), j.P/j.K, j.S, JC dj.K (1 hit), dj.K (1 hit), dj.S, JC, tj.S, tj.HS, tj.623+S (Beta Blade)
vs. Ky, Eddie, Potemkin, Testament, Johnny: no lugar de {j.P/j.K, j.S}, usar {j.P, j.S}
vs. Faust: no lugar de {j.P/j.K, j.S}, usar {j.K (1 hit), j.K (1 hit)}
vs. outros personagens: no lugar de {j.P/j.K, j.S} pode-se usar {j.K (2 hits), j.S}
Não funciona vs. Robo-Ky

[215 damage]
– dash (c)S, (f)S, 5HS, 236+P (Alpha Blade), RC, 6HS, JC j.K (1 hit), j.K (1 hit), j.S, JC dj.K (1 hit), dj.K (1 hit), dj.S, JC tj.S, tj.HS, tj.623+S (Beta Blade)

[132 damage] ~Gamma Blade combo~
– 41236+HS (Gamma Blade), (c)S, 5HS, JC j.K (1 hit), j.K (1 hit), j.S, JC dj.K (1 hit), dj.K (1 hit), dj.S, JC tj.S, tj.HS, tj.623+S (Beta Blade)

[120 damage, oponente no ar] ~anti-air combo~
– 6P, 5HS, JC j.P, j.K (1 hit), j.S, JC dj.P, dj.K (1 hit), dj.S, JC tj.S, tj.HS, tj.623+S (Beta Blade)

[145 damage]
– j.D (CH) ou 6K (CH), dash (f)S, 5HS, JC IAD j.P, j.D, j.236+P (Alpha Blade)
Dano com 6K: 96 damage
É possível usar 41236+HS (Gamma Blade) durante o sliding

[156 damage]
– j.HS (2 hits), j.236+P (Alpha Blade), FRC, land 5HS, JC j.D, j.236+P (Alpha Blade)
É possível usar 6HS no lugar do 5HS fazendo {6HS, 22+HS (HS Teleport), j.D, j.236+P (Alpha Blade)}

[179 damage, canto]
– (c)S, (f)S, 2HS, 41236+K -> D (Genrouzan -> FB), land, (c)S, 5HS, JC j.D
Funciona vs. Ky, Eddie, Potemkin, Chipp, Faust, Johnny, Anji, Venom, Testament, Slayer, ABA, Robo-Ky

[193 damage, canto]
– (c)S, (f)S, 2HS, 22+D (D Teleport), j.K, j.D, j.236+P (Alpha Blade), FRC, land 6HS, JC j.D, j.236+P (Alpha Blade)
Funciona vs. Sol, May, Millia, Chipp, Baiken, Jam, Axl, Dizzy, Slayer, I-No, Zappa, Bridget, Order-Sol

[107 damage] ~Impossible Dust combo~
– 5D, follow j.D, double jump/FD dj.K (ID), land, 41236+HS (Gamma Blade), 2369+P (TK Alpha Blade)
É possível seguir com o Gamma Blade combo depois do Gamma Blade

===Faust===

[145 damage]
– 2D, 2S, JC j.K, j.S, j.K, JC dj.S, dj.HS
Transição do j.K pro dj.S é rápida

[164 damage, canto]
– j.K, JC j.2K, land, (c)S, 2HS, 236+S -> S -> HS (Pogo -> Flower -> Going My Way!)
Possível fazer Drill Cancel para começar o combo

[202 damage]
– j.K, JC j.2K, land, (c)S, 5HS, 236+S (Pogo), RC, dash 2S, JC j.K, j.S, j.K, JC dj.K, dj.S, dj.HS
Possível fazer Drill Cancel para começar o combo
Funciona vs. Sol, Order-Sol, Bridget todas as mulheres exceto ABA

[225 damage, canto]
– j.K, JC j.2K, land, (c)S, 5HS, 236+S (Pogo), RC, dash 2HS ou 6HS, 236+S -> 9 -> S -> HS (Pogo -> Step forward -> Flower -> Going my Way!)
Dá knockdown vs. ABA, todos os homens

[160 damage]
– j.K, JC j.2K, dash 5P, 2D, 2S, JC j.K, j.S, j.K, JC dj.S, dj.HS

[121 damage] ~Ikinari Oissu! basic combo~
– 236+D (Ikinari Oissu!), 5K, JC j.K, j.S, j.K, JC dj.S, dj.HS

[145 damage] ~Force Break basic combo~
– 41236+K -> 4 -> 236+D (Rerere no Tsuki -> Pull -> FB), 2S, JC j.K, j.S, j.K, JC dj.S, dj.HS

[141+ damage]
– j.2K, j.236+D -> D -> S -> HS (Rerere no Choutsuki -> Naniga derukana? -> Flower -> Going My Way!)
Funciona vs. homens
Dano varia conforme o item no “Naniga Derukana?”

[137~147 damage]
– 214+HS (Mettagiri), RC, (c)S, 2D, 2S, JC j.K, j.S, j.K, JC dj.S, dj.HS

===Baiken===

Obrigado SOAD por adições nos combos!

[235 damage]
– (canto) c.S, 5HS, 236+K (Tatami Gaeshi), FRC, hj.S, hj.D, air dash hj.S, hj.D, hj.D
vs. May, Bridget, I-No, Dizzy, Jam

[101 Damage]
– 2D, 236+K (Tatami Gaeshi), hj.P, hj.S, hj.D
vs. Millia, Faust, I-No: fazer hj.P, hj.D
vs. May, Baiken, Bridget, Dizzy: exige FRC no Tatami Gaeshi, j.D não dá knockdown (pode fazer hj.S, hj.P, hj.K, hj.623+S (Youzansen))

[111 damage]
– guard 412+P (Youshinjin – CH) ou 236+K (Tatami Gaeshi – CH), dash 6HS, JC j.S, j.P, j.S, j.D
Dano a partir do Tatami Gaeshi: 154 damage
Alternativa estando próximo ao canto: dash 6HS, j.D, FRC, air dash j.236+K (Tatami Gaeshi), land, hj.S, hj.D, air dash hj.S, hj.D

[144 damage]
– guard 412+S (Sakura), FRC, dash 6HS, 236+K (Tatami Gaeshi), hj.P, hj.S, hj.D
Mesmas restrições do primeiro combo
É possível substituir o 6HS por {c.S, 5HS} para maior dano (by SOAD)

[169 damage, próximo ao canto] ~Dust combo~
– 5D, follow {j.S, j.S}, j.S, j.D, j.S, j.D, air dash j.S, j.D
vs. personagens leves: – 5D, follow {j.S, j.HS}, j.S, j.D, j.D,j.D, air dash j.S, j.D (by SOAD)

[Throw combos no canto]
Geral: Throw, 236+K (Tatami Gaeshi), hj.P, hj.S, hj.D, air dash hj.S, hj.P, hj.D
vs. Potemkin, Robo-Ky, Order-Sol: Throw, 236+K (Tatami Gaeshi), hj.P, hj.S, hj.P, hj.D, air dash hj.S, hj.P, hj.S, hj.D
vs. Johnny: Throw, 236+K (Tatami Gaeshi), hj.P, hj.P, hj.S, hj.D, air dash, hj.S, hj.P, hj.D
vs. May, Millia, Axl, Jam, Bridget: Throw, dash 2K, (c)S, JC j.S, j.D, air dash j.S, j.D
A encyclopedia diz “RC” depois do (c)S nesse último, mas eu ACHO que é um JC…

[Sequência no canto a partir de {2D, 236+K}]
vs. Sol, Axl, Faust, Anji, Order-Sol: … hj.P, hj.P, hj.D, air dash hj.S, hj.D, FRC, hj.236+K (Tatami Gaeshi), land, hj.S, hj.D, air dash hj.S, hj.D
vs. Faust, usar apenas {hj.P, hj.D} para começar o combo
vs. Ky, Chipp, Eddie, Testament, Venom, Slayer, Zappa: … hj.P, hj.S, hj.D, air dash hj.S, hj.D, FRC, j.236+K (Tatami Gaeshi), land, hj.S, hj.D, air dash hj.S, hj.D
vs. Millia, I-No: … high jump (8) hj.P, hj.D, air dash hj.S, hj.D, FRC, hj.236+K (Tatami Gaeshi), land, dash high jump hj.S, hj.P, hj.S, hj.D, air dash hj.S, hj.D
vs. Potemkin: … jump (9) j.P, j.S, j.P, j.D, air dash j.S, j.D, FRC, j.236+K (Tatami Gaeshi), land, hj.S, hj.P, hj.S, hj.D, air dash hj.S, hj.D
vs. Potemkin (2): … 2D, j.P, j.S, j.D, air dash j.P, j.S, j.D (by SOAD)
vs. Johnny, ABA: … jump (9) j.P, j.K, j.D, air dash j.S, j.D, FRC, j.236+K (Tatami Gaeshi), land, high jump (9) hj.S, hj.D, air dash hj.P, hj.D
vs. Robo-Ky: … jump (9) j.P, j.S, j.P, j.D, air dash j.S, j.P, j.S, j.D, FRC, j.236+K (Tatami Gaeshi), land, dash 6HS, JC j.S, j.P, j.S, j.D

Sequência no canto a partir de {2D, 236+K, FRC}]
vs. May, Baiken, Bridget: … high jump (9) hj.S, hj.D, air dash hj.S, hj.D, FRC, hj.236+K (Tatami Gaeshi), land, hj.S, hj.D, air dash hj.S, hj.D
vs. Jam: … high jump (9), hj.P, hj.D, air dash hj.P, hj.D, FRC, hj.236+K (Tatami Gaeshi), land, hj.S, hj.D, air dash hj.S, hj.D
vs. Dizzy: … high jump (8), hj.S, hj.D, air dash hj.S, hj.D, FRC, hj.236+K (Tatami Gaeshi), land, hj.S, hj.P, hj.S, hj.D, air dash hj.S, hj.D

===Jam===

[275 damage]
– 236236+HS (Geki-Saishinshou), FRC, dash (c)S, 5HS (3 hits), 6HS, 6P (1 hit), 5HS (3 hits), 6HS, 2D
A janela para o link {6HS, 6P} tem só 2 frames

[194 damage (vs. May), 1 Ryujin Charge]
– 2D, JC, j.236+K -> 236+K (Ryujin -> C. Ryujin), hj.S, hj.HS, hj.236+K (Ryujin)
Funciona vs. May, Millia, Chipp, Potemkin, Faust, Testament, Zappa

[181 damage, 1 Ryujin Charge]
– 2D, 623+K -> 236+K (Kenroukaku -> C. Ryujin), dash (c)S, (f)S, HJC hj.S, hj.HS, hj.236+K (Ryujin)
vs. Millia, Axl, Faust, Anji, Venom, Testament, Slayer, Zappa: 623+K deve dar 3 hits
vs. Sol, Potemkin, Chipp, Johnny, Eddie, ABA, Order-Sol: 623+K deve dar 4 hits

[189 damage, 1 Ryujin Charge]
– 2D, 236+S -> K -> 236+K (Bakushuu -> Sweep -> C. Ryujin), dash (c)S, (f)S, HJC hj.S, hj.HS, hj.236+K (Ryujin)
vs. Todos os personagens

[??? damage, canto] ~De Corner Throw para 6HS loop 1~
– Throw, FRC, 2HS (2 hits), 6HS -> 6HS, dash, 2HS (2 hits), 6HS -> 6HS
Funciona vs. Sol, Potemkin, Robo-Ky, ABA, Order-Sol

[??? damage, canto] ~De Corner Throw para 6HS loop 2~
– Throw, FRC, 2S, 2HS (2 hits), 6HS -> 6HS, dash 2HS (2 hits), 6HS -> 6HS, dash 2HS (2 hits), 6HS -> 6HS
Funciona vs. May, Millia

[??? damage, canto] ~De Corner Throw para 6HS loop 3~
– Throw, FRC, 2HS (1 hit), 6HS -> 6HS, dash 2HS (2 hits), 6HS -> 6HS, dash 2HS (1 hit), 6HS -> 6HS
Funciona vs. Baiken, Bridget

[128 damage (vs. May), canto] ~De Corner Throw para 6HS loop 4~
– Throw, FRC, 2S, 2HS (2 hits), 6HS -> 6HS, 2HS (1 hit), 6HS -> 6HS, 2HS (1 hit), 6HS -> 6HS
Na terceira iteração o 6HS deve ser atrasado

[232 damage, oponente a 3/4 de tela] ~Force Break combo~
– 236+S -> D (Bakushuu -> Hyabboshinshou), 236+S -> HS (Bakushuu -> Senrishinshou), (c)S, 2HS (2 hits), 6HS -> 6HS, 2HS (1 hit), 6HS -> 6HS

[215 damage, Jam a 3/4 de tela, 1 Ryujin Charge] ~Force Break combo 2~
– 236+S -> D -> 236+K (Bakushuu -> Hyabboshinshou -> C. Ryujin), 236+S -> HS (Bakushuu, Senrishinshou), (c)S, (f)S, HJC hj.S, hj.HS, hj.236+K (Ryujin)

[88 damage, 1 Gekirin Charge] ~Throw combo sem tension~
– Throw, j.S, JC dj.HS, dj.623K -> 214+K (Kenroukaku -> Gekirin)
vs. May, Baiken: Throw, j.S, j.623+K
vs. Potemkin, Testament: Throw, hj.S, hj.HS, hj.236+K -> 214+K
vs. Robo-Ky: Throw, j.S, JC dj.HS, dj.236+K -> 214+K

[217 damage (vs. May)]
– 2D, 236236+HS (Geki-Saishinshou), dash (c)S, 2HS (1 hit), 6HS -> 6HS, (c)S, 2HS (1 hit), 6HS -> 6HS

[145 damage] ~Impossible Dust Combo~
– 5D, {follow, j.HS}, j.214+K (ID), land, dash (c)S, (f)S, JC j.S, JC dj.S, dj.HS, dj.236+K (Ryujin)

===Johnny===

[217 damage, Lv2 Mist Finer]
– , 236+S (Lv2 Mist Finer – Low), (c)S, JC, j.P, j.S, JC dj.S, dj.HS, dj.214+S (Killer Joker), FRC, j.S, JC dj.K, dj.S, dj.D dj.41236+HS (Ensenga)
Funciona vs. Sol, Axl, Order-Sol com o (c)S
vs. Eddie, Chipp, Venom: air combo = j.P, j.K, JC…
vs. Ky, Potemkin, Johnny, Anji, Testament, Robo-Ky: air combo = j.P, j.K, j.S, JC…
vs. Dizzy, ABA, I-No: air combo = hj.P, hj.S, hj.HS, hj.421+S…
vs. May, Millia, Baiken, Jam: ignorar (c)S, pular para j.K, j.S, JC dj.S, dj.HS, dj.D, dj.41236+HS

[129 damage] ~Anti-air combo com knockdown~
– 6P, JC j.P, j.K, j.S, JC dj.S, dj.HS, dj.214+S (Killer Joker), j.HS, j.236+S (Divine Blade)
Killer Joker deve ser atrasado

[154 damage] ~knockdown combo~
– 2K, (c)S (JI), 5HS, 421+S -> S (KJ Transport -> Killer Joker), FRC, j.S, JC dj.S, dj.HS, dj.214+S (Killer Joker), FRC, j.S, JC dj.S, dj.HS. dj.236+S (Divine Blade)
vs. Eddie, Jam, Venom, Dizzy, I-No, ABA: depois do segundo Killer Joker: j.HS, j.236+S
vs. May, Millia, Baiken, Bridget: depois do segundo Killer Joker: j.S, JC dj.S, dj.HS, dj.D, dj.41236+HS (sem knockdown)

[163 damage]
– j.421+S (Killer Joker), FRC, j.S, JC dj.K, dj.S, dj.D, dj.41236+HS (Ensenga)

[135 damage, canto] ~De 1 hit Ensenga para Mist Trap~
– 5K (JI), 5HS, 421+S -> S (KJ Transport -> Killer Joker), FRC, air dash j.P, j.K, j.D, j.41236+HS (Ensenga – 1 hit), land 214+P (Mist Trap)
Do Killer Joker FRC para air dash: fazer 6~RC~6+P
vs. Sol, May, Faust, Slayer, Bridget, Order-Sol: usar {air dash j.S, j.D, j.41236+HS}
vs. Potemkin, Chipp, Eddie, Testament, Robo-Ky: usar {air dash j.K, j.S, j.D, j.41236+HS}

150 damage, canto, Lv2 Mist Finer] ~De 1 hit Ensenga para Mist Trap 2~
– 2D, 236+K (Lv2 Mist Finer – Mid), dash 236+HS (Glitter Is Gold), IAD j.K, j.S, j.D, land, hj.K, hj.S, hj.D, hj.41236+HS (Ensenga – 1 hit), 214+P (Mist Trap)
Se necessário, usar FRC no Mist Finer – Mid
vs. Ky, Dizzy, Robo-Ky, ABA: Mist Finer – Mid não pega

[141 damage] ~De Impossible Dust para Mist Trap~
– 5D, follow, FD j.HS, j.D (ID), land, 6HS, 236+[S] -> 214+D (Mist Stance -> Jackhound), 214+P (Mist Trap)
Não dá knockdown em chars leves

[221 damage] ~TK Ensenga combo~
– 412369+HS (TK Ensenga), RC, air dash j.S, j.D, land, j.K, j.S, j.S, j.HS, j.D, j.41236+HS (Ensenga)
vs. Ky, Eddie, Johnny, Venom, Robo-Ky, ABA: usar {air dash j.K, j.D}

[247 damage (vs. Ky), canto, Lv2 Mist Finer]
– (f)S, 236+K (Lv2 Mist Finer – Mid), dash 6HS, 236+[S] -> 214+D (Mist Stance -> Jackhound), (c)S, 5HS, 236+[S] -> 214+D (Mist Stance -> Jackhound), (c)S, 5HS, 623+S -> S (Divine Transport -> Divine Blade)
vs. Sol, Eddie, Faust, Axl, Zappa, Order-Sol: 2 iterações do Jackhound Loop não recomendado(?)
vs. May, Baiken, Jam, Bridget: ignrar o (c)S

[319 damage, oponente agachado] [í]~Jackhound Loop~
– 6HS, 236+[S] -> 66 -> 214+D (Mist Stance -> Forward Dash -> Jackhound), [u]{(f)S, 6HS, 236+[S] -> 66 -> 214+D (Mist Stance -> Forward Dash -> Jackhound)}[/u]x3, (f)S, 6HS

===Axl Low===

[172 damage]
– {623+S (Bentengari – CH), FRC} ou {5K, (c)S, 2D,[4]6+S (Rensengeki), FRC}, dash (c)S, 2S (2 hits), 6K (1 hit), 2S (2 hits), HJC hj.HS, hj.D, hj.63214+S (Kokuugeki)

[208 damage]
– 5K, (c)S, 2D, [4]6+S (Rensengeki), FRC, dash (c)S, JC j.K, j.D, j.623+D (FB Axl Bomber), air dash j.D, j.623+HS (Axl Bomber), 2S (2 hits), JC j.D, j.623+HS (Axl Bomber), [4]6+S -> 2 (Rensengeki -> Sensageki)
Atrasar o JC no (c)S

[249 damage, canto] ~Axl Bomber Loop~
– 6239+HS (TK Axl Bomber), dash (c)S, JC j.D, j.623+HS (Axl Bomber), 2S, JC j.D, j.623+HS (Axl Bomber), 2S (2 hits), JC j.D, j.623+HS (Axl Bomber), [4]6+S -> 2 (Rensengeki -> Sensageki)

[209 damage, canto] ~De 2D para Axl bomber Loop~
– 1D, [4]6+S (Rensengeki), FRC, IAD j.D, j.623+HS (Axl Bomber), 2S, JC j.D, j.623+HS (Axl Bomber), 2S, JC j.D, j.623+HS (Axl Bomber), [4]6+S -> 2 (Rensengeki -> Sensageki)
vs. Robo-Ky: usar {2S, j.D} no lugar de {IAD j.D}

[161 damage] ~De Throw para Axl Bomber Loop~
– Throw, [u]dash 2S (2 hits), JC j.D, j.623+HS (Axl Bomber)}[/u]x3
Throw arremessando o oponente para o canto
vs. Axl: 2S deve dar 1 hit(?)
vs. Chipp, ABA: na última iteração do loop, fazer {2S (2 hits), 623+HS -> 623+HS (Bentengari -> Axl Bomber)}
vs. Jam, Baiken: na segunda iteração do loop, fazer {2S (2 hits), 623+HS -> 623+HS (Bentengari -> Axl Bomber)}
vs. Johnny: começar com {dash (c)S, 2S (2 hits)} e no final da segunda iteração fazer {[4]6+S -> 2 (Rensengeki -> Sensageki)}
vs. Faust, Dizzy, I-No, ABA: não usar 2S(?)

[92 damage] ~Mid-screen throw combo~
– Throw, dash 5K, 5P (2 hits), 2S (2 hits), 623+HS -> 623+HS (Bentengari -> Axl Bomber)
vs. Sol, May, Chipp, Jam, Dizzy, Bridget: não dá knockdown
vs. Baiken: substituir {623+HS -> 623+HS} por {HJC hj.HS, hj.D, hj.63214+S (Kokuugeki)}
vs. Anji: após o throw, fazer {dash 5P, (2 hits), 2S {2 hits)}
Não funciona vs. May, Jam: fazer {throw, [4]6+S} no lugar

[126 damage] ~Mid-screen throw combo 2~
– Throw, [u]{6K (2 hits), 2S (2 hits)}[/u]x2, HJC hj.HS, hj.D, hj.63214+S (Kokuugeki)
Funciona vs. Sol, Chipp, Dizzy, Zappa, Bridget (Loop só x1), Order-Sol
Não funciona vs. May, Jam: fazer {throw, [4]6+S} no lugar

[264 damage] ~Axl Bomber Loop~
– 6239+HS (TK Axl Bomber), (c)S, JC j.D, j.623+HS (Axl Bomber), land, j.D, j.623+HS (Axl Bomber), land, j.D, j.623+HS (Axl Bomber), 2S, JC j.D, j.623+HS (Axl Bomber), [4]6+S -> 2 (Rensengeki -> Sensageki)
Funciona vs. Sol, May, Axl, Potemkin, Faust, Anji, Dizzy, Slayer, ABA, Order-Sol

[219 damage] ~Axl Bomber Loop~
– 2D, [4]6+S (Rensengeki), FRC, IAD j.D, j.623+HS (Axl Bomber), land, j.D, j.623+HS (Axl Bomber), land, j.D, j.623+HS (Axl Bomber)
Funciona vs. Sol, Axl, Potemkin, Faust, Anji, Dizzy, Slayer, ABA
vs. ABA: terminar o combo com {2S, 623+HS -> 623+HS}

===Anji===

[142 damage]
– air dash j.S, j.HS, land, 5K, (c)S, 5HS, 236+S -> S (Fuujin -> Nagiha)

[190 damage]
– dash 5K, (c)S, 5HS, 236+HS -> D (Fuujin -> FB Rin), dash 236+HS (Fuujin), 5K, (c)S, 623+HS (On)
Fazer {dash 236+HS} com {2366+HS}
vs. Ky, I-No: FB não pega(?) – usar {236+HS -> S}
vs. Eddie, ABA: FB não pega no canto – usar {236+HS -> S}
vs. Robo-Ky: usar combo abaixo

[183 damage]
– dash 5K, (c)S, 5HS, 236+HS -> D (Fuujin -> FB Rin), dash 236+HS -> K (Fuujin -> Step forward), 5P, HJC hj.S, hj.P, hj.S, hj.D

[157 damage]
– dash (c)S, 3S, (c)S, 3S, (c)S, 5HS, 236+HS -> S (Fuujin -> Nagiha)
Menciona usar o {236+HS -> HS} no lugar(?)

[163 damage, próximo ao canto]
– Guard Point -> K (Sou), dash 236+HS (Fuujin), 5K, (c)S, 623+HS (On)

[127 damage]
– air throw, land (c)S, 623+HS (On), land, 236+HS -> HS (Fuujin -> Rin)

[181 damage]
– 214+P/K (Kai), dash 5K, (c)S, 623+HS (On), 632146+HS (Isseiougi – Sai), FRC, dash (c)S, 623+HS (On)
Dano com 214+K: 231 damage

[118 damage] ~Impossible Dust combo~
– 5D, {follow j.D}, double jump/FD j.S (ID), land, (c)S, 623+HS (On)
Se estiver longe, use o combo abaixo

[129 damage] ~Dust combo~
– 5D, {follow j.D, j.D}, j.S, j.P, j.S, j.P, j.S, j.P, j.S, JC dj.P, dj.S, dj.D

[176 damage, canto]
– dash 5K, (c)S, 5HS, 236+HS -> S (Fuujin -> Nagiha), 5K, (c)S, HJC hj.S, hj.P, hj.S, hj.D

===Venom===

[96 damage]
– 1K, 1S, 1D, [4]6+S (Stinger Aim), FRC, 6P, 6HS, 623+HS/D (Double Head Morbid)

[74 damage]
– 2K, (c)S (2 hits), 5HS, [4]6+S (Stinger Aim), FRC, dash 2S, 2D

[144 damage, oponente no ar] ~anti-air combo~
– 6P, (c)S, JC j.K, j.S, JC j.S, j.HS, j.236236+HS (Red Hail)
Se o oponente estiver muito alto, usar {hj.K, hj.S, hj.HS} no lugar

[87 damage]
– dash 2K,(c)S (3 hits), 6P, 6HS, 214+S (S Ball Summon), 6HS, 623+K (Teleport), j.S, j.HS
Não funciona vs. Ky, Eddie, Johnny, Axl, Robo-Ky, ABA
vs. May, Jam, Testament, I-No, Zappa, Bridget: possível finalizar com 2D(?)

[86 damage]
– dash 2K, (c)S (3 hits), 6P, 6HS, 214+P (P Ball Summon), 6HS, 623+K (Teleport), air dash j.K, j.S, j.HS
Não funciona vs. Eddie (fora do canto), Axl, Johnny
vs. Sol, Faust, Order-Sol: ignorar o j.K

[89 damage]
– j.236+S (Mad Struggle), land, (c)S (1 hit), [2]8+S (Carcass Raid), dash 2K, 2D
Para o Carcass Raid após (c)S: segure 2 durante o Mad Struggle, solte e aperte S, depois 8+S. Resumindo: 236+S~[2]~5S~8+S

[149 damage]
– (c)S (3 hits), 2369+D (TK FB Mad Struggle), air dash j.S, land, (c)S (1 hit), 6P, 6HS, 214+ (Ball Summon), 6HS, 623+HS/D (Double Head Morbid)

[55 damage] ~Throw combo~
– Throw, (c)S (2 hits), 214+K/HS (Ball Summon), 2D
Não funciona vs. Sol, Millia, Chipp, Faust, Dizzy, Order-Sol

[110 damage, canto] ~Dubious Curve Loop~
– {(c)S (3 hits)} ou {throw}, [u]{421+S (Dubious Curve), 2S (atinge a bola)}[/u]x3, 421+ (Dubious Curve)
Atrasar o Dubious Curve após o (c)S (3 hits), senão não conecta

[81 damage] ~Dust combo~
– 5D, {follow j.D, j.D}, j.236+HS (Mad Struggle)

===Testament===

[70 damage]
– 2K, 2S, 5HS, 214+P (Bad Lands)

[48 damage]
– 2K, (c)S, 2D, 236+P (Phantom Soul – Low)

[116 damage] ~Throw Combo~
– Throw, 6K, 214+P (Bad Lands), 2147+P (TK Bad Lands), 2147+P (TK Bad Lands)
Peso médio: apenas 2 TK Bad Lands
Peso leve: até 6 TK Bad Lands
vs. Baiken: andar um pouco antes do 6K
vs. Dizzy: 6K erra
vs. Ky, Robo-Ky, ABA: Bad Lands só pega 1 hit

[98 damage]
– 6P, (c)S, 2D, 214+P (Bad Lands)
vs. Ky, Robo-Ky: 214+P não funciona, usar 236+P

[126 damage]
– 214+S (HITOMI – CH), 5HS, 214+HS (Zeinest), j.HS, j.D, j.214+P (Bad Lands)

[257 damage, canto]
– 6P, 5HS, 632146+HS (Nightmare Circular), 41236+HS (Front EXE Beast), (c)S, JC j.K, j.S, j.HS, j.214+P (Bad Lands – 1 hit), land, 5HS, 214+P (Bad Lands)

[184 damage, canto]
– 2D, 41236+HS (Front EXE Beast), (c)S, JC j.K, j.S, j.HS, j.214+P (Bad Lands – 1 hit), 5HS, 214+P (Bad Lands)

[117 damage]
– 6P, (c)S, 5HS, 41236+HS (Front EXE Beast), FRC, Zeinest, 236+K (Phantom Soul – High), 6K, 214+P (Bad Lands)

[154 damage, canto] ~De 6P para Bad Lands Loop~
– 6P, (c)S, 2D, 41236+HS (Front EXE Beast), 6K,, 214+P (Bad Lands), 2147+P (TK Bad Lands), 2147+P (TK Bad Lands)

[176 damage] ~De 2D para Bad Lands Loop~
– 2D, 41236+HS (Front EXE Beast), 6K, 214+P (Bad Lands), 2147+P (TK Bad Lands), 2147+P (TK Bad Lands)

===Dizzy===

[156 damage]
– air dash j.2S, j.HS, land, 5K, (c)S, 5HS, 236+HS (Ice Spike)

[183 damage]
– dash 5K, 5HS, 236+HS (Ice Spike), FRC, IAD j.2S, j.HS, land, j.K, j.P, j.S, JC dj.S, dj.D

[172 damage, oponente agachado]
– air dash j.2S, j.HS, land, 2K, 5HS, 2HS, 236+HS (Ice Spike)

[88~97 damage] ~Throw combo~
– Throw ou Air Throw, dash 2K, (f)S (2~4 hits), 236+HS (Ice Spike)
vs. Millia, Faust, Baiken, Johnny, Dizzy: usar 2P no lugar do 2K
Com Air Throw não funciona com a Dizzy no canto
Se estiver muito perto, pode-se substituir (f)S por (c)S

[119 damage, oponente no ar] ~Anti-air combo~
– 2S, JC j.P, j.P, j.S, JC dj.S, dj.D

[212 damage, oponente no ar]
– dash 2S (CH), 421+[S] (Homing Spike – Hold), hj.HS, hj.214+K (Bubble – Low) + ]S[ (Homing Spike – Release), j.K (atinge a Bubble), land, j.S, JC dj.S, dj.D

[191 damage]
– j.214+P/K/D -> (Bubble -> hit), dash 6HS (2 hits), JC j.S, JC dj.S, dj.D

[175 damage] ~impossible Dust Combo~
– 5D, {follow j.HS, j.HS}, j.214+P -> j.HS (Bubble – Forward -> Hit), land, j.S, JC, j.S, j.D

[203 damage, canto]
– dash (c)S, 6P, 421+[S] (Homing Spike – Hold), 6HS (2 hits), ]S[ (Homing Spike – Release), j.S, JC dj.S, dj.D
Funciona vs. May, Millia, Potemkin, Faust, Testament, Chipp, Baiken, Jam, Zappa, Bridget
vs. Potemkin: usar {j.S, j.P, j.S, JC dj.S, dj.D} como air combo

[215 damage, canto]
– dash (c)S, 6P, 421+[S], IAD j.HS, j.214+P (Bubble – Forward), ]S[ (Homing Spike – Release -> atinge a Bubble), land, (c)S, JC j.S, JC dj.S, dj.D
Funciona vs. todos os outros não listados no combo anterior

===Slayer===

[119 damage]
– {214+P/K -> HS (D.Step -> It’s Late)} ou {6K}, 2K, 2S, 2D

[178 damage vs. May]
– 2K, 2HS, 236+D (Big Bang Upper), j.K, j.2K, j.K, JC dj.K, dj.D, dj.K, dj.D
Pode precisar de posicionamento, andando para frente ou para trás, dependendo da distância na hora do Big Bang Upper

[170 damage]
– 2K, 2HS, 236+D (Big Bang Upper), j.K, j.2K, j.K, JC dj.K, dj.2K, dj.D, dj.2K, dj.D

[167 damage]
– 2K, 2D, RC, 5HS, JC j.2K, j.K, JC dj.S, dj.2K, dj.D, dj.2K, dj.K, land, (c)S, JC j.K, j.2K, j.D
Funciona vs. Sol, Ky, Axl, Chipp, Eddie, Faust, Anji, Venom, Testament, Slayer, Zappa, Order-Sol
vs. Sol: usar 5P no lugar do (c)S

[186 damage vs. May]
– 2K, 2D, RC, 5HS, JC j.2K, j.K, JC dj.K, dj.D, dj.2K, dj.K, land, (c)S, JC j.K, j.2K, j.D
Funciona vs. May, Millia, Baiken, Jam, Dizzy, I-No, Bridget
vs. Millia, Jam, Dizzy: usar j.S no lugar de j.K depois do (c)S

[142 damage vs. Johnny]
– 2K, 2D, RC, 5HS, HC j.2K, j.S, land, (c)S, JC j.K, j.2K, j.S, land, (c)S, JC j.K, j.2K, j.K, JC dj.S, dj.2K, dj.D
Funciona vs. Johnny, Robo-Ky, ABA
vs. Johnny: usar j.K no lugar dos j.S antes de cair no chão

[170 damage]
– 2K, 2D, RC, 5HS, JC j.2K, j.K, land, (c)S, JC j.S, j.2K, j.K, JC djS, dj.2K, dj.D, dj.2K, dj.K, land, (c)S, JC j.K, j.2K, j.D

[204 damage, canto]
– {214+P/K -> HS (D.Step -> It’s Late)} ou {6K}, 5K, 6P, 2P, 5P, JC j.K, j.2K, j.K, JC dj.K, dj.D, dj.2K, dj.D

[162 damage] ~Impossible Dust Combo~
– 5D, {follow, j.D}, double jump/FD j.D (ID), land, (c)S, JC j.K, j.2K, j.K, JC dj.K, dj.D, dj.2K, dj.D

[318 damage vs. May]
– {632146+S (Dead on Time – CH)} ou {632146+HS (Dead on Time), FRC}, 6HS, 5K, JC j.S, j.2K. j.K, JC dj.K, dj.D, dj.2K, dj.D

===I-No===

[84 damage]
– 2K, (c)S, 6P, (f)S, 632146+K (Chemical Love – Horizontal)
Bridget e as mulheres (exceto ABA) não levam knockdown

[127 damage]
– dash j.S, land, 6P, 5HS, JC j.HS, j.236+S (Sultry Performance – Low)
Não funciona vs. Millia, Eddie, Potemkin, Jam, Johnny, Anji, Venom, I-No, Robo-Ky, ABA(?)

[110 damage]
– 2K, 6P, 5HS (JI), 632146+K (Chemical Love – Horizontal), FRC, air dash j.HS, j.236+S (Sultry Performance – Low)

[80 damage] ~Throw combo~
– Throw, FRC, dash j.S, JC dj.HS, dj.236+K (Sultry Performance – Low)

[166 damage]
– j.236+S (Sultry Performance – Low), (c)S, JC j.S, 632146+K (Chemical Love – Horizontal), FRC, air dash j.HS, j.236+S (Sultry Performance – Low)
Pode-se usar {2P, 5K} pra levantar o oponente antes do (c)S se necessário

[159 damage]
– jump, land (auto-JI), 2S, 2D, 632146+K (Chemical Love – Horizontal), FRC, air dash j.S, 632146+S (Chemical Love – Vertical), land, 632146+K (Chemical Love – Horizontal)
vs. Sol, May, Millia, Eddie, Potemkin, Chipp, Faust, Johnny, Axl, Testament, Zappa, Order-Sol: oponente agachado

[170 damage]
– jump, land (auto-JI), 2S, 2HS, 632146+K (Chemical Love – Horizontal), FRC, air dash j.S, j.K, 632146+S (Chemical Love – Vertical), land, 632146+K (Chemical Love – Horizontal)
vs. Faust, Baiken, Zappa: oponente agachado

[213 damage, canto, oponente agachado]
– (c)S, 2HS, 41236+S (Stroke the Big Tree), 5K, JC j.S, j.HS, j.236+S (Sultry Performance – Low), (c)S, JC j.S, j.HS, j.236+K
É possível começar o combo com o oponente em pé utilizando {6P, 41236+S}, mas Johnny, Potemkin, Robo-Ky e ABA devem estar agachados nesse também

[249 damage, canto]
– (c)S, 6P, 5HS, 632146+K (Chemical Love – Horizontal), FRC, air dash j.S, 632146+S (Chemical Love – Vertical), land, (c)S, 632146+S (Chemical Love – Vertical), (c)S, JC j.S, j.HS, j.236+P (Sultry Performance), air dash j.S, j.HS, j.236+K (Sultry Performance)
Não funciona vs. Sol, Millia, Chipp, Jam, Venom, Dizzy, ABA, Order-Sol

[237 damage, canto]
– (c)S, 6P, 5HS, 632146+K (Chemical Love – Horizontal), FRC, air dash j.S, 632146+S (Chemical Love – Vertical), land, (c)S, 632146+S (Chemical Love – Vertical), (c)S, JC j.S, j.HS, j.236+K (Sultry Performance)
Não funciona vs. Sol, Order-Sol

===Zappa===

[78 damage, No Spirit]
– 2K, 2D, 236+P (Summon), RC, dash (c)S, 236+P (Summon), dash 236+P (Summon – OTG)

[58 damage, No Spirit]
– Throw, 5P, 236+P (Summon)
No canto é possível fazer {(c)S, 236+P}
Se não der wall bounce, é possível fazer {dash 236+P}

[91 damage, Dog Spirit]
– 2K, (c)S, 6P, 6D, [u]{IAD j.P, j.P, 5D}[/u]x5, 5P, 2K+D

[211 damage, canto, Dog Spirit]
– 5HS, 5D, [u]{(c)S, 2HS, 5D}[/u]x1~2, (c)S 2HS, 5D, 6HS

[104 damage, Dog Spirit]
– 8D (CH), j.P, j.S, JC 9D, dj.P, dj.S, 8D
Fazer o JC com 9+D

[180 damage, Sword Spirit]
– {63214+HS (CH)} ou {623+HS, FRC}, dash (c)S (JI), 2HS (2 hits), HJC hj.S, JC dj.S, dj.HS, dj.236+HS

[183 damage, canto, Sword Spirit]
– (c)S, 63214+HS, FRC, dash (c)S, 2HS (1 hit), JC j.S, JC dj.S, dj.HS, dj.236+HS

[116 damage, Ghost Spirit]
– j.HS, (c)S (JI), 5HS, HJC hj.P (xN), JC dj.P, dj.D, dj.236+HS

[331 damage, Raoh Spirit]
– 214+S, RC, dash j.HS, land, j.S, j.HS, dash 214+S, 214+S
Possível começar com {2S, 214+S}(?)

[399 damage, canto, Raoh Spirit] ~Darkness Anthem Loop~
– 214+S, RC, [u]{dash 6HS, 236+S -> K (Darkness Anthem -> Low)}[/u]x3, dash (f)S, 214+S
Possível começar com {2S, 214+S}(?)

[256 damage, Raoh Spirit] ~Impossible Dust Combo~
– 5D, double jump j.HS (ID), land, 2HS, 236+S (Darkness Anthem), (f)S, 214+S

[388 damage, canto, Raoh Spirit] ~Dust Combo~
– 5D, 214+S, j.S, j.HS, dash 214+S, 214+S, RC, dash 214+S, 214+S

[237 damage, Raoh Spirit]
– 2S, 5HS, 236+S -> K (Darkness Anthem -> Low), dash j.S, j.HS, dash 214+S
Funciona vs. Sol, Ky, May, Millia, Potemkin, Faust, Baiken, Anji, Dizzy, Slayer, ABA

[171 damage vs. May, Raoh Spirit] ~Throw Combo~
– Throw (meio da tela), dash j.S, j.HS, land, j.S, j.HS, land, dash 214+S, 214+S

===Bridget===

[68 damage]
– 2K, (c)S, (f)S, 2D

[147 damage]
– 6P, 6S, JC j.S, j.2S, JC dj.S, dj.2S, j.623+P (Starship)

[104 damage] ~Throw Combo~
– Throw, RC, 5K, 6S, JC j.S, j.2S, JC dj.S, dj.2S, dj.623+P (Starship)

[146 damage]
– 2S (CH), 2K (whiff), 6S (JI), HJC hj.S, hj.2S, JC dj.S, dj.2S

[171 damage]
– 623+P (Starship), FRC, 6S, JC j.S, j.2S, JC dj.S, dj.2S, dj.623+P (Starship)

[114 damage]
– 5K, (c)S (2 hits), 236+K -> P (KSMH -> Brake)

[139 damage]
– j.D (3 hits – cross-up), land 6S, JC j.S, j.2S, JC dj.S, dj.2S

[171 damage]
– 2D, FRC, 5K, 6S, JC j.S, j.2S, JC dj.S, dj.2S, dj.623+P (Starship)
Pode ser feito começando com 236+HS (Roger Rush) FRC

[103 damage, Yoyo nas costas do oponente]
– 2K, (c)S, (f)S, HS, IAD j.P, j.K, j.S, j.K, land, 5P, 2D

[159 damage]
– 6K, FRC, 5K, (c)S (1 hit), 236+K -> K (KSMH -> Jump), RC, j.D, land, 6S, JC j.S, j.2S, JC dj.S, dj.2S, dj.623+P (Starship)

===Robo-Ky===

[149 damage]
– {2K, 2S} ou {214+S (Lv3)} ou {623+HS (Lv3)}, 5HS, FRC, dash (c)S, JC j.K, j.S, JC dj.K, dj.D
Dano começado com 2K

[115 damage]
– {Throw, FRC} ou {623+HS (Lv2~3 – CH – oponente no ar)}, dash (c)S, JC j.K, j.S, JC dj.K, dj.D
Dano começado com Throw

[184 damage]
– {j.HS (CH)} ou {5HS (CH), FRC} ou {6HS (CH), FRC} ou {5D (CH)}, dash+ (Robo Dash), FD, dash (c)S, JC j.K, j.S, JC dj.K, dj.D
Dano começado com j.HS
FD para cancelar a animação do Robo Dash

[124 damage]
– 236+S (Ground Missile – Lv2~3), dash (c)S, 2P, (c)S, 2S

[194 damage]
– air dash j.S, j.HS, land, 5P, 2HS, FRC, hj.S, hj.P, hj.D

[144 damage]
– 5K, (c)S, 6HS (Lv2), FRC, dash (c)S, (f)S, 6HS (Lv2), FRC, dash 5P, (c)S, 2S

[173 damage] ~Dust Combo~
– 5D, {follow j.D}, JC j.P, j.D, j.236+S (Air Missile)
Dano com air Missile lv3
Para chars leves, ignorar o j.P

[245 damage]
– 5D, {follow j.D, j.S}, j.236+S (Air Missile lv3), [u]j.236+S (Air Missile lv2)[/u]x4, double jump dj.K, dj.S, dj.HS
Com mais de 50% tension, fazer {j.236+S (Lv3), j.P, JC dj.S, dj.HS, dj.236+S (Lv3)}

[190 damage]
– (f)S (CH), 214+S (Lv3), 236236+S, 5P, (c)S, 2D
Manter o overdrive até passar dos 80ºC

[307 damage]
– (f)S (CH), 214+S (Lv3), 5HS, dash (c)S, JC j.K, j.S, j.P, JC j.D, j.236+D -> 9, j.S, JC dj.P, dj.D, [u]{dj.236+S (Lv2)}[/u]x4
Temperatura > 80ºC

===ABA===

[123 damage, Normal Mode]
– j.HS, 5P, 2S, 2HS (2 hits), JC j.S, j.P, j.S, JC dj.S, dj.63214+HS (Key Grab)

[146 damage, canto, Normal Mode]
– (f)S, 236+S -> 46+S -> 63214+S, FRC, dash 2HS (2 hits), JC j.S, j.P, j.S, JC dj.S, dj.63214+HS

[93 damage, canto, Normal Mode] ~Dust Combo~
– 5D, {follow j.S, j.S, j.S, j.S}, j.P, j.S, j.P, j.S JC dj.S, dj.63214+HS
Timing para 4 j.S seguidos é restrito – mais seguro usar 3

[196 damage, Moroha Mode]
– (f)S, 236+S -> 46+S -> 63214+S, FRC, dash 6HS, JC j.S, JC dj.S, dj.HS, dj.D

[197 damage, Moroha Mode]
– j.S, j.HS, land {2K}, (c)S, 2HS, JC IAD j.S, j.HS, j.41236+S (Orb), FRC, land, dash (c)S, 2S, JC j.HS
O 2K é opcional

[182 damage, próximo ao canto, Moroha Mode] ~Double Key Grab~
– j.S, j.HS, land {2K}, (c)S, 2HS, JC IAD j.S, j.HS, j.41236+S (Orb), 2S, 63214+HS (Key Grab), 63214+HS (Key Grab)
O 2K é opcional

[234 damage, próximo ao canto, Moroha Mode] ~Orb Loop~
– j.HS, land, (c)S, 2HS, JC j.S, j.HS, j.D, j.41236+S (Orb), dash j.S, j.HS, j.D, j.41236+S (Orb), dash j.K, j.S, JC dj.HS, dj63214+HS (Key Grab)

[250 damage, próximo ao canto, Moroha Mode]
– j.S, j.HS, land {2K}, (c)S, 2HS, 421+HS, RC, j.41236+S (Orb – 2 hits), land, dash j.S, j.HS, j.D, j.41236+S (Orb), 63214+HS (Key Grab), 63214+HS (Key Grab)
O 2K é opcional

[99 damage, canto, Moroha Mode] ~Throw Combo~
– Throw, 623+HS (Danzai), 2HS, 623+HS (Danzai), (f)S, 63214+HS (Key Grab), 63214+HS (Key Grab)

===Order-Sol===

[131 damage] ~Charge Cancel Combo~
– 2D, 214+D (Charge), 5K, (c)S, JC j.S, JC dj.S, dj.HS, dj.623+HS (Storm Viper)
Para o Charge Cancel, deve-se parar o Charge o mais cedo possível. É possível fazer {2[D], 214]D[} para soltar rápido
Funciona em todos exceto Robo-Ky, Potemkin

[162 damage]
– j.HS (CH), dash 2K, (c)S, 5HS, HJC hj.S, hj.HS, hj.D

[152 damage, Charge lv3]
– 236+K (Bandit Revolver Prototype – Lv3), 214+S (Gunblaze – Lv2), j.S, JC dj.S, dj.HS, dj. 623+HS (Storm Viper)
Usar 8 para o j.S

[168 damage, Charge lv3 (Full)]
– 5K, (c)S, 5HS, 236+S (Rock It – Lv3), JC j.623+HS (Storm Viper – Lv3), 6HS
Fazer o Storm Viper com {6239+HS} após o Rock It, ou segurar 8 após o Rock It para pular o mais cedo possível

[148 damage, canto]
– j.HS, j.D, land, 5K, (c)S, JC j.HS, j.D, j.236+K (Bandit Revolver Prototype)

[198 damage] ~Fafnir Combo~
– 41236+D (Fafnir), dash 5K, (c)S, HJC hj.P, hj.S, hj.HS, hj.D

[153 damage, Charge lv3] ~Air Throw Combo~
– Air Throw, 632146+P (Savage Fang – Lv3), 5K, (c)S, 5HS, HJC hj.S, hj.HS, hj.D

[137 damage] ~Impossible Dust Combo~
– 5D, {follow, j.D}, double jump/FD j.HS (ID), land, dash (c)S, 5HS, HJC hj.S, hj.HS, hj.D

[163 damage]
– {2S (CH)} ou {(f)S (CH)}, 6HS, RC, IAD j.HS, 5K, (c)S, 2D

[224 damage, Charge lv2]
– {2S (CH)} ou {(f)S (CH)}, 6HS, RC, dash j.HS, j.D, j.623+HS (Storm Viper – lv2), land, 5K, (c)S, JC j.HS, j.D, j.236+K (Bandit Revolver Prototype)
O Storm Viper deve levar o oponente até o canto

Anúncios

Responses

  1. Baiken,Dust Combo : Em personagens leves : Ex : May,Jam,Baiken e etc.

    – 5D, follow {j.S, j.HS}, j.S, j.D, j.S, j.D,j.D, air dash j.S, j.D

    Sei que dá um dano maior,só não sei ao certo quanto.
    —-
    “[144 damage]
    – guard 412+S (Sakura), FRC, dash 6HS, 236+K (Tatami Gaeshi), hj.P, hj.S, hj.D
    Mesmas restrições do primeiro combo”

    Não tenho certeza,mas acho que subtituindo,6HS,por 5S,5HS,236K … ,por incrível que pareça,dá um dano maior
    —-
    “[Sequência no canto a partir de {2D, 236+K}]”

    Potemkin : 2D,j.P,j.S,Air Dash j.P,j.S,j.D

    Também acho que dá um dano maior.

    • “[Sequência no canto a partir de {2D, 236+K}]”

      Potemkin : 2D,j.P,j.S,Air Dash j.P,j.S,j.D

      Também acho que dá um dano maior.

      Coloquei errado,XD !
      – 2D,j.P,j.S,j.D,Air Dash j.P,j.S,j.D

  2. […] A partir do 2D, siga com os combos listados nesse link. […]


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